Microsoft Flight Sim 2024 Adds More Servers While Team Works “Around The Clock” To Fix Issues

Microsoft Flight Simulator 2024 has already become one of the most memorable launches of the year, but probably not in the way that developer Asobo Studio hoped. It debuted earlier this week with a number of bugs and performance issues that have left it virtually unplayable for many. Consequently, Flight Simulator 2024 has been review-bombed on Steam. Now, Asobo Studio is attempting to assure players that the team is working “around the clock” to fix it.

In a statement on X, Asobo Studio noted that Flight Simulator 2024’s server capacity has been increased, but “access issues continue.” Many of the game’s issues stem from Asobo underestimating the servers it would need to keep the game running smoothly. The large number of players attempting to access the game has overloaded the servers. The team also apologized to players and promised to continue working on fixing those problems.

In a short video on YouTube, Asobo CEO Sebastian Wloch went into further detail about how the servers failed despite the team’s attempt to stress test them by simulating 200,000 players at once. According to Wloch, the team tried to fix the issue by limiting the number of players, which “worked well for maybe half an hour or so and then all of a sudden the cache collapsed again.”

“So we’re restarting,” continued Wloch. “We’re trying to investigate, doing our best and going as fast as we can to make sure everybody can go in.”

For now, there’s no time for when Flight Simulator 2024’s server issues will be resolved. It’s been a bumpy ride so far, but hopefully the team at Asobo will be able to stick the landing.




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